![]() I decided to leave Ubisoft again in 2009 and try something different. The two studios have very different design philosophies and production processes however, and it soon became obvious that I would need to revert to Ubisoft’s way, or go somewhere else. ![]() I had learned many things working at Naughty Dog and was eager to apply them at Ubisoft. ![]() Stubbornness is the mother of butt-kicking.Īfter shipping Uncharted: Drake’s Fortune in 2007, I returned to Ubisoft Montreal as a creative director. It’s been an intense and bumpy ride, but we have no regrets, and while we are always open to the possibility of time travel, we would not want to go back and change a thing about the experience. This is the origin story of Red Barrels and the road we took to create Outlast.
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